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The Bit79 was a Famicom clone that took the “Family Computer” Name Seriously

The Bit79 was a Famicom clone that took the “Family Computer” Name Seriously

A good maker story is not just about a clever build. It is about what the project teaches, what problem it solves and what curious readers can borrow for their own experiments.

Maker projects matter because they show technology at work with the cover removed: parts, constraints, mistakes, trade-offs and the small decisions that make an idea real.

Continue reading “The Bit79 was a Famicom clone that took the “Family Computer” Name Seriously”

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Fixing a Nintendo Game Boy Clone that Runs Too Fast

Fixing a Nintendo Game Boy Clone that Runs Too Fast

A good maker story is not just about a clever build. It is about what the project teaches, what problem it solves and what curious readers can borrow for their own experiments.

Maker projects matter because they show technology at work with the cover removed: parts, constraints, mistakes, trade-offs and the small decisions that make an idea real.

Continue reading “Fixing a Nintendo Game Boy Clone that Runs Too Fast”

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Meet the Raven: an Atari Clone Computer Based on the Motorola 68060

Meet the Raven: an Atari Clone Computer Based on the Motorola 68060

A good maker story is not just about a clever build. It is about what the project teaches, what problem it solves and what curious readers can borrow for their own experiments.

Maker projects matter because they show technology at work with the cover removed: parts, constraints, mistakes, trade-offs and the small decisions that make an idea real.

Continue reading “Meet the Raven: an Atari Clone Computer Based on the Motorola 68060”