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Write 2D and 3D Games in Modern MoonBASIC

Write 2D and 3D Games in Modern MoonBASIC

A fresh space update is giving scientists and engineers another useful data point, the kind that can matter long after the launch photo or mission headline fades.

The value of space work is often delayed. The public moment is the mission update; the real payoff comes from the data, the engineering lessons and the experiments that follow.

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An Analog Synth For The Modern World

An Analog Synth For The Modern World

A good maker story is not just about a clever build. It is about what the project teaches, what problem it solves and what curious readers can borrow for their own experiments.

Maker projects matter because they show technology at work with the cover removed: parts, constraints, mistakes, trade-offs and the small decisions that make an idea real.

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Using Flatpak to Run a 1996 Version of the GIMP on Modern Linux

Using Flatpak to Run a 1996 Version of the GIMP on Modern Linux

A good maker story is not just about a clever build. It is about what the project teaches, what problem it solves and what curious readers can borrow for their own experiments.

Maker projects matter because they show technology at work with the cover removed: parts, constraints, mistakes, trade-offs and the small decisions that make an idea real.

Continue reading “Using Flatpak to Run a 1996 Version of the GIMP on Modern Linux”

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Modern Graphics Via DisplayLink For Your ISA-Era PC

Modern Graphics Via DisplayLink For Your ISA-Era PC

A good maker story is not just about a clever build. It is about what the project teaches, what problem it solves and what curious readers can borrow for their own experiments.

Maker projects matter because they show technology at work with the cover removed: parts, constraints, mistakes, trade-offs and the small decisions that make an idea real.

Continue reading “Modern Graphics Via DisplayLink For Your ISA-Era PC”

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ESP-Osito Eschews Retrocomputing for Modern Code on Modern, Equivalent Hardware

ESP-Osito Eschews Retrocomputing for Modern Code on Modern, Equivalent Hardware

A good maker story is not just about a clever build. It is about what the project teaches, what problem it solves and what curious readers can borrow for their own experiments.

Maker projects matter because they show technology at work with the cover removed: parts, constraints, mistakes, trade-offs and the small decisions that make an idea real.

Continue reading “ESP-Osito Eschews Retrocomputing for Modern Code on Modern, Equivalent Hardware”